These many-way bank conflicts are very expensive. Just-in-time compilation increases application load time but allows applications to benefit from latest compiler improvements. 32/48/64/96/128K depending on the GPU and current configuration) and each block can use a chunk of it by declaring shared memory. The cudaMemcpyAsync() function is a non-blocking variant of cudaMemcpy() in which control is returned immediately to the host thread. Understanding which type of scaling is most applicable to an application is an important part of estimating speedup. Performance Improvements Optimizing C = AA, Comparing Synchronous vs Asynchronous Copy from Global Memory to Shared Memory, Comparing Performance of Synchronous vs Asynchronous Copy from Global Memory to Shared Memory, Table 4. These barriers can also be used alongside the asynchronous copy. On Systems on a Chip with integrated GPUs, such as NVIDIA Tegra, host and device memory are physically the same, but there is still a logical distinction between host and device memory. The discussions in this guide all use the C++ programming language, so you should be comfortable reading C++ code. The CUDA Driver API has a versioned C-style ABI, which guarantees that applications that were running against an older driver (for example CUDA 3.2) will still run and function correctly against a modern driver (for example one shipped with CUDA 11.0). The first is the compute capability, and the second is the version number of the CUDA Runtime and CUDA Driver APIs. THIS DOCUMENT AND ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, MATERIALS) ARE BEING PROVIDED AS IS. NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. As a result, Thrust can be utilized in rapid prototyping of CUDA applications, where programmer productivity matters most, as well as in production, where robustness and absolute performance are crucial. Bandwidth is best served by using as much fast memory and as little slow-access memory as possible. CUDA: Using shared memory between different kernels.. Because the minimum memory transaction size is larger than most word sizes, the actual memory throughput required for a kernel can include the transfer of data not used by the kernel. Register dependencies arise when an instruction uses a result stored in a register written by an instruction before it. These transfers are costly in terms of performance and should be minimized. Each component in the toolkit is recommended to be semantically versioned. By comparison, threads on GPUs are extremely lightweight. This microbenchmark uses a 1024 MB region in GPU global memory. For GPUs with compute capability 8.6, shared memory capacity per SM is 100 KB. It would have been more so if adjacent warps had not exhibited such a high degree of reuse of the over-fetched cache lines. Floating Point Math Is not Associative, 8.2.3. Therefore, to accurately measure the elapsed time for a particular call or sequence of CUDA calls, it is necessary to synchronize the CPU thread with the GPU by calling cudaDeviceSynchronize() immediately before starting and stopping the CPU timer. Static linking makes the executable slightly larger, but it ensures that the correct version of runtime library functions are included in the application binary without requiring separate redistribution of the CUDA Runtime library. This is the default if using nvcc to link in CUDA 5.5 and later. Overlapping computation and data transfers. These examples assume compute capability 6.0 or higher and that accesses are for 4-byte words, unless otherwise noted. A pointer to a structure with a size embedded is a better solution. Operations in different streams can be interleaved and in some cases overlapped - a property that can be used to hide data transfers between the host and the device. The CUDA event API provides calls that create and destroy events, record events (including a timestamp), and convert timestamp differences into a floating-point value in milliseconds. CUDA applications are built against the CUDA Runtime library, which handles device, memory, and kernel management. The number of elements is multiplied by the size of each element (4 bytes for a float), multiplied by 2 (because of the read and write), divided by 109 (or 1,0243) to obtain GB of memory transferred. One of several factors that determine occupancy is register availability. math libraries or deep learning frameworks) do not have a direct dependency on the CUDA runtime, compiler or driver. For each iteration i of the for loop, the threads in a warp read a row of the B tile, which is a sequential and coalesced access for all compute capabilities. If no new features are used (or if they are used conditionally with fallbacks provided) youll be able to remain compatible. Constant memory used for data that does not change (i.e. Throughput Reported by Visual Profiler, 9.1. CUDA-GDB is a port of the GNU Debugger that runs on Linux and Mac; see: https://developer.nvidia.com/cuda-gdb. GPUs with a single copy engine can perform one asynchronous data transfer and execute kernels whereas GPUs with two copy engines can simultaneously perform one asynchronous data transfer from the host to the device, one asynchronous data transfer from the device to the host, and execute kernels. Reading from a texture while writing to its underlying global memory array in the same kernel launch should be avoided because the texture caches are read-only and are not invalidated when the associated global memory is modified. Prefer shared memory access where possible. See the Application Note on CUDA for Tegra for details. Before implementing lower priority recommendations, it is good practice to make sure all higher priority recommendations that are relevant have already been applied. Copy the results from device memory to host memory, also called device-to-host transfer. It allows developers to use a CUDA-enabled graphics processing unit (GPU) to accelerate processing tasks in their applications. Weaknesses in customers product designs may affect the quality and reliability of the NVIDIA product and may result in additional or different conditions and/or requirements beyond those contained in this document. PTX programs are translated at load time to the target hardware instruction set via the JIT Compiler which is part of the CUDA driver. For devices of compute capability 2.0, the warp size is 32 threads and the number of banks is also 32. An explicit __syncwarp() can be used to guarantee that the warp has reconverged for subsequent instructions. See https://developer.nvidia.com/nvidia-management-library-nvml for additional information. Because the memory copy and the kernel both return control to the host immediately, the host function cpuFunction() overlaps their execution. NVIDIA accepts no liability for inclusion and/or use of NVIDIA products in such equipment or applications and therefore such inclusion and/or use is at customers own risk. //Such that up to 20MB of data is resident. This document is not a commitment to develop, release, or deliver any Material (defined below), code, or functionality. Other company and product names may be trademarks of the respective companies with which they are associated. // Type of access property on cache miss. On Linux and Mac, the -rpath linker option should be used to instruct the executable to search its local path for these libraries before searching the system paths: It may be necessary to adjust the value of -ccbin to reflect the location of your Visual Studio installation. Applying Strong and Weak Scaling, 6.3.2. On the other hand, some applications designs will require some amount of refactoring to expose their inherent parallelism. This is done by carefully choosing the execution configuration of each kernel launch. NVIDIA products are sold subject to the NVIDIA standard terms and conditions of sale supplied at the time of order acknowledgement, unless otherwise agreed in an individual sales agreement signed by authorized representatives of NVIDIA and customer (Terms of Sale). To assist with this, the CUDA Driver API provides methods to access and manage a special context on each GPU called the primary context. The right value for minBlocksPerMultiprocessor should be determined using a detailed per kernel analysis. Shared Memory. The goal is to maximize the use of the hardware by maximizing bandwidth. The cubins are architecture-specific. However, the device is based on a distinctly different design from the host system, and its important to understand those differences and how they determine the performance of CUDA applications in order to use CUDA effectively. As can be seen from these tables, judicious use of shared memory can dramatically improve performance. TF32 is a new 19-bit Tensor Core format that can be easily integrated into programs for more accurate DL training than 16-bit HMMA formats. As an example, the assignment operator in the following sample code has a high throughput, but, crucially, there is a latency of hundreds of clock cycles to read data from global memory: Much of this global memory latency can be hidden by the thread scheduler if there are sufficient independent arithmetic instructions that can be issued while waiting for the global memory access to complete. In order to maintain binary compatibility across minor versions, the CUDA runtime no longer bumps up the minimum driver version required for every minor release - this only happens when a major release is shipped. The CUDA Toolkit libraries (cuBLAS, cuFFT, etc.) Low Medium Priority: Use signed integers rather than unsigned integers as loop counters. The following issues should be considered when determining what parts of an application to run on the device: The device is ideally suited for computations that can be run on numerous data elements simultaneously in parallel. On Linux systems, the CUDA driver and kernel mode components are delivered together in the NVIDIA display driver package. Starting with the Volta architecture, Independent Thread Scheduling allows a warp to remain diverged outside of the data-dependent conditional block. The host runtime component of the CUDA software environment can be used only by host functions. Shared memory accesses, in counterpoint, are usually worth optimizing only when there exists a high degree of bank conflicts. Each threadblock would do the work it needs to (e.g. For some fractional exponents, exponentiation can be accelerated significantly compared to the use of pow() by using square roots, cube roots, and their inverses. The NVIDIA Ampere GPU architecture is NVIDIAs latest architecture for CUDA compute applications. To illustrate the effect of strided access on effective bandwidth, see the kernel strideCopy() in A kernel to illustrate non-unit stride data copy, which copies data with a stride of stride elements between threads from idata to odata. If not, my suggestion would be to start by breaking your work into separate kernels, and using the kernel launch(es) as sync points. As compared to the lower-level CUDA Driver API, the CUDA Runtime greatly eases device management by providing implicit initialization, context management, and device code module management. Whether a device has this capability is indicated by the concurrentKernels field of the cudaDeviceProp structure (or listed in the output of the deviceQuery CUDA Sample). In the example above, we can clearly see that the function genTimeStep() takes one-third of the total running time of the application. When you parallelize computations, you potentially change the order of operations and therefore the parallel results might not match sequential results. See Math Libraries. We can see this usage in the following example: NVRTC is a runtime compilation library for CUDA C++. This is the case for: Functions operating on char or short whose operands generally need to be converted to an int, Double-precision floating-point constants (defined without any type suffix) used as input to single-precision floating-point computations. Let's say that there are m blocks. In certain addressing situations, reading device memory through texture fetching can be an advantageous alternative to reading device memory from global or constant memory. A copy kernel that illustrates misaligned accesses. Using Shared Memory in CUDA Fortran | NVIDIA Technical Blog The Perl bindings are provided via CPAN and the Python bindings via PyPI. CUDA: Shared memory allocation with overlapping borders Computing a row of a tile in C using one row of A and an entire tile of B.. The difference is in how threads in a half warp access elements of A in the second term, a[col*TILE_DIM+i], for each iteration i. For regions of system memory that have already been pre-allocated, cudaHostRegister() can be used to pin the memory on-the-fly without the need to allocate a separate buffer and copy the data into it. It is therefore best to redistribute the CUDA Runtime library with the application when using dynamic linking or else to statically link against the CUDA Runtime. Such a pattern is shown in Figure 3. Reinitialize the GPU hardware and software state via a secondary bus reset. Generally, accessing a register consumes zero extra clock cycles per instruction, but delays may occur due to register read-after-write dependencies and register memory bank conflicts. If the PTX is also not available, then the kernel launch will fail. Shared Memory and Synchronization - GPU Programming For example, servers that have two 32 core processors can run only 64 threads concurrently (or small multiple of that if the CPUs support simultaneous multithreading). Higher occupancy does not always equate to higher performance-there is a point above which additional occupancy does not improve performance. Computing a row of a tile in C using one row of A and an entire tile of B. Data should be kept on the device as long as possible. The ideal scenario is one in which many threads perform a substantial amount of work. Reproduction of information in this document is permissible only if approved in advance by NVIDIA in writing, reproduced without alteration and in full compliance with all applicable export laws and regulations, and accompanied by all associated conditions, limitations, and notices. Within each iteration of the for loop, a value in shared memory is broadcast to all threads in a warp. A diagram depicting the timeline of execution for the two code segments is shown in Figure 1, and nStreams is equal to 4 for Staged concurrent copy and execute in the bottom half of the figure. Certain functionality might not be available so you should query where applicable. (To determine the latter number, see the deviceQuery CUDA Sample or refer to Compute Capabilities in the CUDA C++ Programming Guide.) Similarly, the single-precision functions sinpif(), cospif(), and sincospif() should replace calls to sinf(), cosf(), and sincosf() when the function argument is of the form *. There are two options: clamp and wrap. Since some CUDA API calls and all kernel launches are asynchronous with respect to the host code, errors may be reported to the host asynchronously as well; often this occurs the next time the host and device synchronize with each other, such as during a call to cudaMemcpy() or to cudaDeviceSynchronize(). Instructions with a false predicate do not write results, and they also do not evaluate addresses or read operands. However, the set of registers (known as the register file) is a limited commodity that all threads resident on a multiprocessor must share. Current GPUs can simultaneously process asynchronous data transfers and execute kernels. On integrated GPUs (i.e., GPUs with the integrated field of the CUDA device properties structure set to 1), mapped pinned memory is always a performance gain because it avoids superfluous copies as integrated GPU and CPU memory are physically the same. Recommendations for taking advantage of minor version compatibility in your application, 16.4. This variant simply uses the transpose of A in place of B, so C = AAT. The texture cache is optimized for 2D spatial locality, so threads of the same warp that read texture addresses that are close together will achieve best performance. Devices of compute capability 3.x allow a third setting of 32KB shared memory / 32KB L1 cache which can be obtained using the optioncudaFuncCachePreferEqual. Instead, each such instruction is associated with a per-thread condition code or predicate that is set to true or false according to the controlling condition. Shared memory has the lifetime of a block. Memory optimizations are the most important area for performance. In Using shared memory to improve the global memory load efficiency in matrix multiplication, each element in a tile of A is read from global memory only once, in a fully coalesced fashion (with no wasted bandwidth), to shared memory. Choosing execution parameters is a matter of striking a balance between latency hiding (occupancy) and resource utilization. Using Kolmogorov complexity to measure difficulty of problems? Missing dependencies is also a binary compatibility break, hence you should provide fallbacks or guards for functionality that depends on those interfaces. Optimizing memory usage starts with minimizing data transfers between the host and the device because those transfers have much lower bandwidth than internal device data transfers. An optimized handling of strided accesses using coalesced reads from global memory. Even a relatively slow kernel may be advantageous if it avoids one or more transfers between host and device memory. Sequential copy and execute and Staged concurrent copy and execute demonstrate this. This does not mean that application binaries compiled using an older toolkit will not be supported anymore. High Priority: Minimize the use of global memory. To use other CUDA APIs introduced in a minor release (that require a new driver), one would have to implement fallbacks or fail gracefully. For example, the ability to overlap kernel execution with asynchronous data transfers between the host and the device is available on most but not all GPUs irrespective of the compute capability. If it has, it will be declared using the .local mnemonic and accessed using the ld.local and st.local mnemonics. A natural decomposition of the problem is to use a block and tile size of wxw threads. Exponentiation With Small Fractional Arguments, 14. Please see the MSDN documentation for these routines for more information. The larger N is(that is, the greater the number of processors), the smaller the P/N fraction. TO THE EXTENT NOT PROHIBITED BY LAW, IN NO EVENT WILL NVIDIA BE LIABLE FOR ANY DAMAGES, INCLUDING WITHOUT LIMITATION ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF ANY USE OF THIS DOCUMENT, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Failure to do so could lead to too many resources requested for launch errors. NVIDIA accepts no liability related to any default, damage, costs, or problem which may be based on or attributable to: (i) the use of the NVIDIA product in any manner that is contrary to this document or (ii) customer product designs. Dealing with relocatable objects is not yet supported, therefore the cuLink* set of APIs in the CUDA driver will not work with enhanced compatibility. When using multiple GPUs from the same application, it is recommended to use GPUs of the same type, rather than mixing hardware generations. CUDA shared memory not faster than global? The throughput of individual arithmetic operations is detailed in the CUDA C++ Programming Guide. All CUDA Runtime API calls return an error code of type cudaError_t; the return value will be equal to cudaSuccess if no errors have occurred. On devices that are capable of concurrent copy and compute, it is possible to overlap kernel execution on the device with data transfers between the host and the device. CUDA Toolkit and Minimum Driver Versions. CUDA Compatibility Across Minor Releases, 15.4.1. Applications composed with these differences in mind can treat the host and device together as a cohesive heterogeneous system wherein each processing unit is leveraged to do the kind of work it does best: sequential work on the host and parallel work on the device. If an appropriate native binary (cubin) is not available, but the intermediate PTX code (which targets an abstract virtual instruction set and is used for forward-compatibility) is available, then the kernel will be compiled Just In Time (JIT) (see Compiler JIT Cache Management Tools) from the PTX to the native cubin for the device. See Math Libraries. Furthermore, there should be multiple active blocks per multiprocessor so that blocks that arent waiting for a __syncthreads() can keep the hardware busy. Conditionally use features to remain compatible against older drivers. Recall that the initial assess step allowed the developer to determine an upper bound for the potential speedup attainable by accelerating given hotspots. I think this pretty much implies that you are going to have the place the heads of each queue in global memory. Furthermore, if accesses by the threads of the warp had been permuted within or accross the four segments, still only four 32-byte transactions would have been performed by a device with compute capability 6.0 or higher. One way to use shared memory that leverages such thread cooperation is to enable global memory coalescing, as demonstrated by the array reversal in this post. Another, more aggressive, option is -use_fast_math, which coerces every functionName() call to the equivalent __functionName() call. One of the key differences is the fused multiply-add (FMA) instruction, which combines multiply-add operations into a single instruction execution. The access policy window requires a value for hitRatio and num_bytes. The hardware splits a conflicting memory request into as many separate conflict-free requests as necessary, decreasing the effective bandwidth by a factor equal to the number of colliding memory requests. Not all threads need to participate. Use of such information may require a license from a third party under the patents or other intellectual property rights of the third party, or a license from NVIDIA under the patents or other intellectual property rights of NVIDIA. For example, many kernels have complex addressing logic for accessing memory in addition to their actual computation. This new feature is exposed via the pipeline API in CUDA. Its important to note that both numbers are useful. These copy instructions are asynchronous, with respect to computation and allow users to explicitly control overlap of compute with data movement from global memory into the SM. In such a case, the bandwidth would be 836.4 GiB/s. exchange data) between threadblocks, the only method is to use global memory. The major and minor revision numbers of the compute capability are shown on the seventh line of Figure 16. It is worth noting that several of the other functions in the above example also take up a significant portion of the overall running time, such as calcStats() and calcSummaryData(). But since any repeated access to such memory areas causes repeated CPU-GPU transfers, consider creating a second area in device memory to manually cache the previously read host memory data. Testing of all parameters of each product is not necessarily performed by NVIDIA. The kernel is executed within a loop in host code that varies the parameter offset from 0 to 32. The async-copy does not require the copy_count parameter to be a multiple of 4, to maximize performance through compiler optimizations. You want to sort all the queues before you collect them. Finally, higher bandwidth between the host and the device is achieved when using page-locked (or pinned) memory, as discussed in the CUDA C++ Programming Guide and the Pinned Memory section of this document. TO THE EXTENT NOT PROHIBITED BY LAW, IN NO EVENT WILL NVIDIA BE LIABLE FOR ANY DAMAGES, INCLUDING WITHOUT LIMITATION ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF ANY USE OF THIS DOCUMENT, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Once the parallelism of the algorithm has been exposed, it needs to be mapped to the hardware as efficiently as possible. As a result, it is recommended that first-time readers proceed through the guide sequentially. Now I have some problems. Load the GPU program and execute, caching data on-chip for performance. This is because some operations common to each element can be performed by the thread once, amortizing the cost over the number of shared memory elements processed by the thread. In short, CPU cores are designed to minimize latency for a small number of threads at a time each, whereas GPUs are designed to handle a large number of concurrent, lightweight threads in order to maximize throughput. Is it possible to share a Cuda context between applications Devices of compute capability 2.0 and higher have the additional ability to multicast shared memory accesses, meaning that multiple accesses to the same location by any number of threads within a warp are served simultaneously. In this code, the canMapHostMemory field of the structure returned by cudaGetDeviceProperties() is used to check that the device supports mapping host memory to the devices address space. It enables GPU threads to directly access host memory. The device will record a timestamp for the event when it reaches that event in the stream. For certain devices of compute capability 5.2, L1-caching of accesses to global memory can be optionally enabled. Clear single-bit and double-bit ECC error counts. CUDA driver - User-mode driver component used to run CUDA applications (e.g. Therefore, a texture fetch costs one device memory read only on a cache miss; otherwise, it just costs one read from the texture cache. An exception is the case where all threads in a warp address the same shared memory address, resulting in a broadcast. This document is not a commitment to develop, release, or deliver any Material (defined below), code, or functionality. To obtain best performance in cases where the control flow depends on the thread ID, the controlling condition should be written so as to minimize the number of divergent warps. Code that cannot be sufficiently parallelized should run on the host, unless doing so would result in excessive transfers between the host and the device. Modern NVIDIA GPUs can support up to 2048 active threads concurrently per multiprocessor (see Features and Specifications of the CUDA C++ Programming Guide) On GPUs with 80 multiprocessors, this leads to more than 160,000 concurrently active threads.
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