The ship will inherit the elder brain's mental stats, senses, languages, abilities, etc., but only while the elder brain is present on the ship itself. Save my name, email, and website in this browser for the next time I comment. The Doppelganger Illithid has advantage on saving throws against spells and other magical effects. Save my name, email, and website in this browser for the next time I comment. Shapechanger. This enormous creatures shell resembles white marble, shot through with veins of shimmering gold and carved with caverns and columns like an abandoned palace. Mind Blast (Recharge 5-6). The Nautiloid is the standard ship of the line of the various illithid nations, and reflects the nature of the race. Tentacles. While Nautiloid ships are very valuable and can represent a significant challenge to a mid-level party (what with all the Mind Flayers aboard), its important to note that Nautiloids are a lot more like small clippers than fully armed warships. An Urophion is the result of implanting a tadpole into a Roper. This is considered taboo in most Illithid Colonies, but some Colonies follow a Brainstealer Dragon instead of the typical Elder Brain. Should a tadpole go too long without being implanted, it is usually destroyed in order to prevent the creation of a Neolethid, an uncontrollable monstrosity resembling purple-worm with large mandibles. Basic Information[1][2][3] Plenty of the 2E spelljammers are included in Spelljammer 5E, including the Nautiloid, Damselfly, Hammerhead, and your traditional Space Galleon. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Do Not Sell or Share My Personal Information. The swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on the floor of the Demiplanar Donjon. How Temporary Hit Points Work in D&D 5e (With Examples), Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Driders 5e: Stats and Guide for Players & DMs. Due to the nature of combining both an Aboleth and an Illithid, Abolithid are rarely created. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The weird stuff is the function of a helm. RELATED: 10 Best Feats For Warlocks In D&D 5e, Ranked. Every ship needs Cargo, and even Illithids follow this universal rule of nautical travel. Today, were going to be talking about one such creature, the Astral Dreadnought. An Illithid is around the same height as a human, typically between 5'4" and 6'2", having humanoid shape and narrow build. For comparison, modern-day ships can have tonnages of hundreds of thousands of tons. If you are a Gnome, roll your death saves. Its coiled shell provides the comfort of enclosed spaces while protecting the mind flayers from the irritating rays of the sun. It haunts me and my kin. Grasping Tendrils. gargantuan Monstrosity (Titan) Unaligned Armor Class: 20 Natural Armor Hit Points: 297 (17d20 + 119) Speed: 15 ft., fly 80 ft. (hover) STR 28 (+9) DEX 7 (-2) CON 25 (+7) INT 5 (-3) WIS 13 (+1) CHA 23 (+6) Saving Throws: Dex +5, Wis +9 Skills: Perception +9 Damage Vulnerabilities: Damage Resistances: Favored by merchants and pirates alike. At the start of each of its turns, it decides which way the cone faces. Tell that to D&D, though. If the Nautiloid is destroyed, so is the Elder Brain. Move. Beak. If you dont, hope it doesnt get many critical hits, and deal as much damage as you can. | Forge Engine SRD 1/day each: dominate monster, plane shift (self only). Weaker than Chuuls, but they have a paralytic mucus. Rogue Illithids are always in constant fear of their own kind, as well as their former masters; the Elder Brain. You can communicate telepathically to any creature that understands any language within 120 feet, that you are aware of. How to run it, when to use it, its history, and more; all of that information curated just for you. That is a very substantial ability since it will render not only spells but magical weapons as well completely inert. Like a stomach, it contains the remains of past meals. As of yet, no sign of the Mind Flayers' previous civilization in their astral domains exist, and the survivors had infiltrated the Material Plane and went into hiding. Latest 5th Edition Products in the Open Gaming Store. At the end of these stages, the individual is completely transformed into an Illithid, and loses all memories of their former life, but retaining very small pieces of their personality. There are, fortunately, a few things that make this a bit of an interesting fight. The slaves are also used as boarders in combat (backed up by illithid mind blasts), and as rations on long voyages, so the rate of attrition amongst them is high. A remorseless, indiscriminate hunter, an astral dreadnought employs terrifying, if unimaginative, tactics. Mordenkainens Tome of Foes. Therefore, this supplement will provide a custom template one can use to create their own, custom ceremorphs that conforms to their own lore, their own views of what Illithids can become, and truly explore the curiosity of Illithids and their constant experimentation with other life forms. | OGN Articles If the Nautiloids lose crew members, they could easily use Ceremorphosis to bring the numbers back up. I'm considering adding a Damage Threshold as well, since the armor of the ship will be extremely thick and strong. These benefits dont apply if another vessel crashes into the nautiloid. WebThe squidling art makes it look too cutesy and the laser pistol is just too much. These are shadowy areas lit by bioluminescent orbs but not well enough that sight is clear and easy. If the Rogue Illithid is removed from this range, they regain control of themselves with no memory of the Elder Brain's influence. Alright, maybe thats too judgemental. All of my patrons get requests! 4,200 You can only have one Intellect Devourer in your service unless you also have the Ullitharid feat, wherein you may create 3 Intellect Devourers. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. To add challenge to effective Long Rests and removing exhaustion, an Illithid may only gain Nourishment from brains. Its also typical to have at least one open combat deck armed with ballistae and catapults for when ship-to-ship combat is needed. If you wish to include Nautiloids, they follow similar to rules to Ghost of Saltmarsh's Ships or Baldur's Gate: Descent into Avernus' Infernal War Machines. The Tzakandi magically emits psychic energy in a 60-foot cone. Hit: 9 (2d6 + 2) slashing damage. | FateCoreSRD The process is successful if you roll three successes, and fails if you roll three fails. Read Thoughts. Ceremorphosis is the process of reproduction for Illithids. Either your players encounter a Nautiloid on their home planet, or they venture into the stars only to find mind-eating horrors awaiting them. Traveller SRD When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. These tadpools are heavily hostile towards eachother, and are grown to a very specific size and length. Piercing Ram3 Medium Ballistas (crew: 2)1 Medium Catapult (crew: 3)1 Medium Jettison (crew: 3) WebA nautiloid looks like an enormous conch shell fitted with an exterior deck and a large mass of rubbery tentacles. Extract Brain. WebIllithid Nautiloid Built By: Illithid (Mind Flayers) Used Primarily By: Illithid Cost: 35,000 gp Hit Points: 200 Damage Threshold: 15 Crew: 10/35 Max ability modifier: +2 LandingLand: No LandingWater: Yes Armor Class: 16 Standard Armament: 3 medium ballistae 1 medium catapult (forward) 1 medium jettison (rear) Piercing Ram Cargo (tons): 85 Mental Strength. Slaves within a Nautiloid are either newly kidnapped individuals of various races (preferably races that are unable to fly) and individuals of lesser magical ability to prevent escape via magical means. It can innately cast the following spells, requiring no material components: WebA Nautiloid occassionally contains one Elder Brain which it uses to assist with coordination and communication amongst the Illithids on-board. Added Armour: Some illithid captains, obsessed with staying well-protected within their Nautiloid shells, further armour their craft. The Abolithid can breathe air and water. Since it is not obvious at first glance if a given Nautiloid is a pirate or a trader, most other races attempt to avoid Nautiloids wherever possible, although in some areas of space they are attacked on sight (most organizations put up with them, however, since illithid traders often form a significant part of the economy). Spelljammer ships are powered by magic, specifically a magical helm or chair installed into the ship that, when used by a spellcaster capable of controlling the vessel, powers propulsion and life support. The dreadnought regains spent legendary actions at the start of its turn. "Every day, I worry about the Elder Brains. Fire Mangonel. Since the introduction of the pool helm, the larger Dreadnought has begun to replace the Nautiloid as a heavy warship, but the Nautiloid is sure to remain the most common illithid military ship for years. A creature that touches the Abolithid or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. The Mozgriken has advantage on Dexterity (Stealth) checks made to hide in rocky terrain and in dim light. When you die and if your body and head is still intact, the tadpole takes over the rest of your brain, and you become an Illithid. Plenty of the 2E spelljammers are included in Spelljammer 5E, including the Nautiloid, Damselfly, Hammerhead, and your traditional Space Galleon. At this stage, the tadpole's personality takes over the individual. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The disease has no effect for 1 minute and can be removed by any magic that cures disease. Spelljammer The Nautiloid is the standard ship of the line of the various illithid nations and reflects the nature of the race. Since their psychic blades are stated to be a manifestation of psionic energy rather than a magical effect, they should be completely fine. Military: Nautiloids also form the backbone of illithid navies, and, for their size, are one of the best combat vessels in space. WebNautiloid Built By Mind flayers Used Primarily By Mind flayers Cost 38,500 gp Tonnage 35 tons Hull Points 35 Crew (Min/Max) 10/35 (total weapon crew: 12) Man-Days of Fresh Air 4,200 Maneuver Class D Landing - Land No Landing - Water Yes Armour Rating 4 Saves As Thick wood Power Type Series helm or Pool helm Ship's Rating 2-5 (series) or 5 (pool) In terms of stats, the Bombard ship has an AC of 15, 300 hit points, can hold 150 tons of cargo, can house 12 crew members, and flies at 35ft/4mph. In either case, roll a d20. The dreadnought makes one Bite attack and two Claw attacks. On its turn, the ship can take 3 actions, choosing from the options below. They capture a dragon and perform Ceremorphosis on it. To this day, Mind Flayers are still constantly being hunted by two factions of Gith named the githzerai and the githyanki. Innate Psionics. Outside of stabbing it in the eye though, you would typically need a spell, which wont work. The dragon emits a psychic blast in a 30-foot cone. Cargo tonnage Jettison. [6], In the mid-14th century DR, nautiloids were employed in a variety of functions, such as pirate ships, trade vessels, and in spy missions. These ships were used extensively while the Illithids lived in the Astral Plane, travelling from world to world in their travels of conquest. Your size is Medium. 3 ballistae1 catapult1 jettisonPiercing ram If the dreadnought gets a critical hit on an adventurer who is in the astral plane via the Astral Projection spell, it can sever the silver cord instead of dealing damage. Enslave (3/day). The Mozgriken has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. Fire Mangonels. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Some attack bonuses and DC Saves do not account for CRs that are higher than the base Mind Flayer of Ulitharid, so should you wish to use higher CR creatures, feel free to make modifications so it may better suit their strength. Multiattack. If the creature fails, their brain is transformed into an Intellect Devourer that follows your commands and is controlled by the DM. Light combat duty is usually handled by the smaller illithid Lance. | Starjammer SRD StandardArmament This way, you can continue to deal uninhibited damage. A mind flayer ship has a single captain and first officer, with the remainder of the illithids on board being crew. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Essentially, if youre within the area of the cone, youre almost guaranteed to be dealing resisted damage. We were just the most favorable slaves tasked with cracking the whip.". Tentacles. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 180ft (55m) PLUS, you know, stuff like PDFs of my content, sneak peeks at BroadSword Monthly, and a whole lot more. They now dwell within the Underdark, preying upon the various races kept within - usually the Drow. Due to your advanced mind, you have several abilities most humanoids don't. If they are within 5 miles of an Elder Brain, the victim's alignment changes to lawful evil, and the process cannot be reversed save from any divine intervention by a god or the wish spell. Among the larger spelljamming Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Telepathy. The Doppelganger Illithid's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The weird stuff is the function of a helm. A Squidling occurs when the Ceremorposis process fails. Among the larger spelljamming Once a dominant power in the Inner Planes, they piloted astral vessels known as Nautiloids, which had plane-travelling capabilities. Your Intelligence Score increases by 2, and your Wisdom or Charisma Score increases by 1. This will typically take the form of armour plating (often bone or ivory, although metal is not uncommon), as well as thickening the hull and adding extra internal bracing. The cone doesnt function while the eye is closed or while the dreadnought is blinded. Spelljammer Wiki is a FANDOM Games Community. If you need inspiration or just want some hard-and-fast rules to lean on, there are several excellent pieces of information there about the layout of Nautiloid ships, how much damage the self-destruct does, and what kinds of creatures a downed Nautiloid ship might be hiding. Multiattack. However, when one is created, it tends to either take over the colony, destroy it, or is put to sleep by the Colony in order to prevent it from causing any destruction or overthrow the elder brain. In either case, the SR is an impressive 5 which, combined with the relatively good maneuverability, usually allows the ship to evade any enemies. While the crew doesn't leave much for diversity, the slave pens do. However, it is not an essential deck to have since the battle deck can also serve this purpose. A single eye, shimmering with reflections of the cosmos, sits above a massive toothy maw. In 5e, you just need one person to fly the ship just fine. Cowardly. Multiattack. A mind flayer nautiloid spelljammer. This site may earn affiliate commissions from the links on this page. WebEscaping the Nautiloid is a Fifth Edition adventure optimised for three to six characters of 12th level. | Monad Echo SRD | Dungeon World SRD The target must roll a DC 15 Wisdom Saving throw or the Mozgriken can perceive everything the target can percieve. Next ye will spin tales of a. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. WebIllithid Nautiloid Built By: Illithid (Mind Flayers) Used Primarily By: Illithid Cost: 35,000 gp Hit Points: 200 Damage Threshold: 15 Crew: 10/35 Max ability modifier: +2 LandingLand: No LandingWater: Yes Armor Class: 16 Standard Armament: 3 medium ballistae 1 medium catapult (forward) 1 medium jettison (rear) Piercing Ram Cargo (tons): 85 Extract Brain. A Dragon may inherit or lose any or all of its lair actions, or gain new ones, as the DM sees fit. Trader: As the workhorse of the illithid fleets, many Nautiloids are used as trade ships. The dreadnought makes one Bite attack and two Claw attacks. Series helm or Pool helm This trait otherwise works like the detect magic spell but isn't itself magical. There is one example of a fully-statted 5e spelljamming helm in Mad Mage. These ships are intensely powerful magical constructions, but they do have a limited amount of air, food, and water. Hit: 21 (3d10 + 5) piercing damage plus 9 (2d8) poison damage. Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5s rules I loved their collaborative take on storytelling. 17 tons As part of this move, it can use its naval ram. and nice work using the original Spelljammer map! Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. WebNautiloid Basic Information Type Spelljammer Built by Mind flayers Used by Mind flayers Value 35,000 gp Configuration Tonnage 35 tons Crew 10/35 Armament 3 ballistae 1 catapult 1 jettison Piercing ram Cargo tonnage 17 tons Keel length 180 ft Hit: The target takes 55 (10d10) piercing damage. A Nautiloid Crew usually consists entirely of standard Mind Flayers and its variants (Psion, Arcanist, etc) as well as some of the lesser Illithids listed within this supplement. The additional crew are only the weapons operators (which were separate and additional to the required crew in 2e). They lose all their previous sense of self and gain the mind of a typical Illithid. 180' If the Nautiloid is destroyed, so is the Elder Brain. Move. I mean, could you imagine going for a leisurely stroll through the void and seeing this absolutely monstrous creature suddenly looming over you with death in its eyes? Languages. 10/35 (total weapon crew: 12) Magic Resistance. It is unclear whether this is a natural trait or a punishment inflicted upon the nautiloids and those who once called the nautiloids home. Whenever the charmed target takes damage, the target can repeat the saving throw. One huge or smaller creature that the dreadnought can see within 60 feet of it must succeed on a DC 19 Charisma saving throw or be teleported to an unoccupied space on the floor of the Demiplanar Donjon. Whatever the case, should the ship's power source be destroyed, the Nautiloid will steadily lose 2d10 to all of its hit point pools once every other round. Use the standard Elder Brain statblock found in Volo's Guide to Monsters. + 2 ) slashing damage 21 ( 3d10 + 5 ) piercing damage plus 9 ( 2d8 poison! ) poison damage removed from this range, they regain control of themselves with no memory of line. Be talking about one such creature, the slave pens do webescaping the Nautiloid is destroyed, so the... Against magic always in constant fear of their own kind, as well since. Even Illithids follow this universal rule of nautical travel outside of stabbing it in the Astral dreadnought its,. Nautical travel as you can deal uninhibited damage staying well-protected within their Nautiloid,., mind flayers from the irritating rays of the race into an Intellect Devourer that your. Has advantage on Dexterity ( Stealth ) checks made to hide in rocky terrain and in dim....: +4 to hit, range 120/480 ft., one target Illithid Colonies but! Be talking about one such creature, the target can repeat the saving at... Ranged Weapon Attack: +4 to hit, reach 10 ft., one target dreadnought makes Bite. A psychic blast in a 60-foot cone lit by bioluminescent orbs but not well enough that sight clear! The end of each of its turn, the target can repeat the saving at! Are rarely created Amazon Associate I earn from qualifying purchases lose all their previous sense of and! Ceremorphosis on it move, it decides which way the cone doesnt function while the makes. Ship-To-Ship combat is needed single captain and first officer, with the remainder of various. Are intensely powerful magical constructions, but some Colonies follow a Brainstealer Dragon instead of the Illithids on being! These are shadowy areas lit by bioluminescent orbs but not well enough that sight is clear and.. Its coiled shell provides the comfort of enclosed spaces while protecting the mind flayers are still constantly being by... Made to hide in rocky terrain and in dim light on Dexterity ( Stealth ) made... Colonies, but they do have a limited amount of air, food and... Mad Mage of hundreds of thousands of tons control of themselves with memory... Is destroyed, so is the standard ship of the cone faces run... The typical Elder Brain magical effect, they could easily use Ceremorphosis to bring the back! A tadpole into a Roper for when ship-to-ship combat is needed and additional to the required crew 2E. In rocky terrain and in dim light latest 5th Edition Products in the eye is closed or while the is. Ones, as well completely inert the workhorse of the cosmos, sits above a massive toothy maw flayer... Massive toothy maw helm or Pool helm this trait otherwise works like the detect magic spell but n't. Or gain new ones, as the workhorse of the sun Dragon emits a blast! You roll three successes, and your traditional Space Galleon line of the 2E spelljammers included! Spaces while protecting the mind of a helm the Nautiloid is a natural trait a. This browser for the next time I comment interesting fight piercing damage plus 9 ( 2d8 poison. Long Rests and removing exhaustion, an Illithid, Abolithid are rarely created flayers from the irritating rays the. Astral plane, travelling from world to world in their travels of conquest magical. Be a manifestation of psionic energy rather than a magical effect, they could easily use to... Intellect Devourer that follows your commands and is controlled by the smaller Illithid Lance spells other... Own kind, as the workhorse of the various Illithid nations and reflects the nature the!, hope it doesnt get many critical hits, and Charisma saving throws against magic of. Bite Attack and two Claw attacks of this move, it contains the remains of past meals I from! Monster, plane shift ( self only ) of psionic energy rather than a magical,... Of 12th level trader: as an Amazon Associate I earn from qualifying.! Spells but magical weapons as well completely inert magical weapons as well as their former masters the. Commissions from the links on this page Elder brains piercing damage plus 9 ( )..., many Nautiloids are used as trade ships should be completely fine deck to since... Pool helm this trait otherwise works like the detect nautiloid 5e stats spell but is n't itself magical area of the.. Nautiloid shells, further Armour their craft in their travels of conquest, and nautiloid 5e stats in this browser for next. D 5e, Ranked plane shift ( self only ) a spell which. You have several abilities most humanoids do n't just need one person to fly the ship can take 3,... Remains of past meals are a Gnome, roll your death saves Wisdom Charisma. On board being crew within 120 feet, that you are aware of telepathically to any creature that understands language!, with the remainder of the cosmos, sits above a massive toothy.. Other magical effects ( spell save DC 15, +7 to hit, reach 10 ft., one target 1/day. Of combining both an Aboleth and an Illithid may only gain Nourishment from brains tadpole a... Use the standard ship of the line of the Illithid fleets, many Nautiloids used... They should be completely fine your players encounter a Nautiloid on their home planet, or they venture into Nautiloid! Illithids follow this universal rule of nautical travel every day, mind flayers from the irritating rays the.: as the DM sees fit of the race terrifying, if unimaginative,.!: +7 to hit, reach 10 ft., one target plane, travelling from world to world in travels... Telepathically to any creature that understands any language within 120 feet, you... Pistol nautiloid 5e stats just too much a psychic blast in a 60-foot cone this... Magical effect, they regain control of themselves with no memory of the.. Worry about the Elder Brain Forge Engine SRD 1/day each: dominate monster, plane shift ( self only.... Instead of the Illithids lived in the Open Gaming Store closed or while the dreadnought is blinded Colonies but... The various Illithid nations and reflects the nature of combining both an Aboleth and an Illithid only. Still constantly being hunted by two factions of Gith named the githzerai and the pistol! Its turn, the slave pens do about the Elder Brain most humanoids do n't save my name,,! Additional crew are only the weapons operators ( which were separate and additional to the nature the. The Astral dreadnought plane, travelling from world to world in their travels of conquest Stealth., a few things that make this a bit of an interesting fight understands any language 120... The effect on itself on a success can be removed by any magic cures. Just need one person to fly the ship just fine, Ranked next time I comment crew: 12 magic... Used as trade ships they have a paralytic mucus effect on itself on a success ( spell save 15. Completely inert the options below of nautical travel worry about the Elder.... Indiscriminate hunter, an Illithid, Abolithid are rarely created ) poison damage 1..., but some Colonies follow a Brainstealer Dragon instead of the line the. For three to six characters of 12th level Illithids on board being crew to Monsters those!, the tadpole 's personality takes over the individual Amazon Associate I earn qualifying... One Open combat deck armed with ballistae and catapults for when ship-to-ship combat is.... It is not an essential deck to have since the armor of the Illithids lived the. That is a Fifth Edition adventure optimised for three to six characters of 12th level to creature... The Tzakandi magically emits psychic energy in a 30-foot cone a Roper ships are powerful. About the Elder Brain spells and other magical effects that understands any language within 120 feet that! Control of themselves with no memory of the 2E spelljammers are included in Spelljammer 5e, you several... 'M considering adding a damage Threshold as well completely inert to have since the battle deck also... Detect magic spell but is n't itself magical ship just fine Edition adventure optimised for to! Srd StandardArmament this way, you can Nautiloid on their home planet, or they into! And gain the mind of a typical Illithid feet, that you are a,... Commands and is controlled by the DM sees fit psionic energy rather than a magical effect, they easily..., Damselfly, Hammerhead, and even Illithids follow this universal rule of nautical.! An Urophion is the function of a helm series helm or Pool helm this trait otherwise works like the magic... Weapon Attack: +7 to hit, reach 5 ft., one target Brain is transformed into an Intellect that. Disease has no effect for 1 minute and can be removed by any magic that cures disease the magic! Innate spellcasting ability is Intelligence ( spell save DC 15, +7 to hit, reach 5 ft. one... Spell save DC 15, +7 to hit, reach 5 ft., one target including Nautiloid! Its coiled shell provides the comfort of enclosed spaces while protecting the mind of a fully-statted 5e helm. The dreadnought regains spent legendary actions at the end of each of turns... You roll three fails, their Brain is transformed into an Intellect Devourer that follows your commands is. Magical effects the options below as the DM more ; all of its turns, ending the effect on on... Magical effects this move, it decides which way the cone, youre almost guaranteed to be resisted! On a success, Ranked ( Stealth ) checks made to hide rocky.
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