On Hard and below, you don't necessarily need this advantage to survive, it's just a nice one. Press question mark to learn the rest of the keyboard shortcuts, https://fallout.fandom.com/wiki/Atom's_Judgement. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle. Atom's Judgement is capable of dealing huge amounts of physical and radiation damage, making it excellent for human opponents. Impact landing near enemies inflicts even more damage. 1- Have all the "Highest Two Handed Damage Input Possible Build" Perks on. Use common sense to realize if something is meant to be used with a punch, and you'll probably be right about which Perk it gets boosted by - the damage numbers found in your inventory menu DO reflect this Perk. Gun bashing now does double damage and has an increased chance to cripple your opponent. It is strong, fast, and does Bleed damage that can wound your enemies into oblivion. While wearing Power Armor, sprinting into enemies hurts and staggers them. book in Shauns room in your old house in Sanctuary, so were working with the assumption that you have 29 points to distribute (21 in the character set up screen, seven minimum starting stats and one from the book). Like, Comment, Share and Subscribe if you enjoyed the video! Chems can be really useful in this build. Adjusted mod recipes, they are now slightly more expensive. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, The author uploaded this mod to Bethesda.net and it is available for console users, Classic Super Sledge - Traduzione Italiana, Classic Super Sledge Traduction Francaise. American Force Fallout Fp 22x12 -40. Cooper Discoverer Stt Pro 325x50. The super sledge is a melee weapon in Fallout 4. Melee builds will absolutely want to cap this stat, but will need to choose between Big Leagues and Iron Fist as far as the type of weapon they're adept with. The Deathclaw Gauntlet is able to retain a much better Damage to DPS ratio than the Sledge. Contribute to BGforgeNet/Fallout2_Unofficial_Patch development by creating an account on GitHub. Punching attacks now do double damage. I know a lot of people are jokingly making saitama characters (one punch man), but I decided to actually look into the maximum damage a melee build could accomplish (without console). Good armour is essential, especially if you're following my preferred glass build, but what really matters is controlling aggro, using cover tactically, and retreating when necessary, so that you don't get into group fights until you can handle it. Next, hit stealth and wait until you are "hidden" again, sleep on the bed in the basement to recover health, and step outside again (there is also a baseball bat in the basement if you are so inclined). VG247 is owned by Gamer Network Limited, a ReedPop company and subsidiary of Reed Exhibitions Limited. Can be purchased from the following vendors: The super sledge is a weapon of choice for melee characters when facing large amounts of melee enemies, as it is able to kill almost all weak enemies in front of the. traxxas sledge chassis. It works out very well by allowing you to carry more weapons for different situations, or more junk to craft items and structures in your Settlements. Later on, you can master both, of course. Gets a high energy guns skill, small guns skill and big guns skill, making her quite adaptable at ranged combat. Increased the damage of "Oh, Baby!" Punching attacks now do 80% more damage. It's far too weak compared to just swapping in a melee weapon and properly bashing someone. The Grand Tour: Park Areas and Choosing Where to Go The Fallout 4 Subreddit. This is an ideal build for a fun, action-packed run through the main story and quests (especially if you take the Brotherhood of Steel route), but if you're after a "main" build with lots of. Melee DamageMelee damage gets boosted by 10% for each point in Strength. The description is a bit off and doesn't make you realize you're getting both. Where you Belong: Quest 3 Personally I'd say Lucky for the flexibility. This guide will list all Strength Perks, assess their usefulness and if they're worth a point or two. The final quest Restoring Order (Mechanist Fight/Options) is now available. Go for Super Sledge, a modded chinese sword, or get lucky and get a legendary Ripper that has a damage affix (godly). Anyways, i got into position where i can pretty much choose the legendary effect on a sledge hammer. The damage boost is multiplicative, as far as I can tell (for the mathematically challenged that is a good thing). You can rebuild civilization one settlement at a time with a huge crafting system. The sledge hammer has been my main weapon since it has the best damage and i got a rifle for the things i dont wanna get near. Super mutants with the stun pack mod are capable of stunning the Sole Survivor. With just 2 points, you're getting 50 Damage and Energy Resistance. Melee users will especially like this, because just like the damage resistance, it kicks in immediately on stopping. Hip-fire accuracy is improved when firing any gun. Updated to a separate set of Instance Naming Rules to avoid conflicts with mods that affect the vanilla "dn_CommonMelee" rule, thanks to Nexus user drizzlol for reporting this issue. Rank 3 is not as useful at first, as the game pauses to let you sort out your inventory and you should drop junk to allow yourself to fast travel. Here I give you the SUPER SLEDGE FROM FALLOUT 4! You don't have to restrict yourself to fisticuffs, either; although punch weapons use less AP, which is something I favour, there are dozens of terrific melee weapons on offer in the game, which we'll discuss later. The cumulative effects of these boosts are huge. Gun bashing does 25% more damage. Is that necessarily bad? In any case, make a backup save before you leave Vault 111, in case you get an hour into this and regret everything; it's a distinct possibility. If you're using Power Armor you can elect to skip weapons altogether, relying on Iron Fist and good mods to boost punch melee attacks - but you're forsaking all legendary effects if you do this. Do 20% more melee weapon damage. Its major disadvantages are its heavy weight and slow swing speed, the latter of which can cause the player character to get stuck if faced with a faster-hitting melee opponent constantly blocking their swings (this can be solved using V.A.T.S.). So you can reload the save constantly and a different legendary effect will appear. SPECIAL Stats Staggering is absolutely fantastic at low levels, and the Bloodied effect is a life-saver. Saw Bladed (Large Saw Blade): Less physical damage, +50% limb damage, targets bleed,pierces armor, and chance to stagger the target. The powerful open-source mod manager from Nexus Mods. Mirrors. Staggering is okay I guess. About Big Leagues: This affects all other types of Melee weapon and won't boost the 'unarmed' style (ie punch) weapons. Today's build of choice is a little something I like to call One-Punch Man (or Woman or Unspecified; it's an equal opportunity murder machine). There is a possibility that a super mutant with a board follows you, but even though he is a higher level, he is easy to take down as long as you block his swings. The thing about Rooted is, it kicks in right away when you stop - immediately and so long as you're not charging an opponent or using a sprinting power attack, you can benefit from this. For any of these builds, you'll likely want just enough Intelligence to get the Science! Converted to .ESL format. This mod adds the "Classic" Super Sledge from the previous Fallout titles into Fallout 4. The design of the Super Sledge and Power Fists were obviously meant to be equipped onto Power Armor, as to already make the formidable weapon increase in power output by the very suit's ability to enhance the user's strength, which with a suit like that, capable of absorbing shock, stress and recoil, would easily be able to use both devices without any real drawbacks (both Fallout 1 and 2 have . Atom's Judgement is a unique super sledge in the Fallout 4 add-on Far Harbor. Islander's Almanac Magazine Locations Punching attacks do 20% more damage to your opponent. The chance to disarm is 10% for Rank 2, 1% to cripple at rank 3. Its slow speed makes the weapon a second choice when dealing with heavily armored enemies or those with a large health pool, such as super mutants and other characters wearing. To use Fallout 4's commands, you'll need to open the developer console screen. Also, for the wire, you are pretty much going to have to install your own from the hardware store because there is no way in hell you are printing it x) Enjoy! Charisma Rocket-assisted assault requires a little Strength and investment in Melee Perks to be truly effective, but Melee builds are highly competitive with ranged in terms of Damage so long as you get some key Perks. Scan this QR code to download the app now. Download. Jump to a Strength Perk! Stay on target! Lucky for double damage criticals and faster meter filling. What you want to do is try out every class of melee weapon and find out which one works best for you, then get the very best version of it and mod it to heck. Option 1 - Replacer: Replaces all Fallout 4 Super Sledges with the Capital Wasteland version (this will also affect Atom's Judgement if you have Far Harbor installed). If you like VATS, you should probably go another route with your build. Whatever path you choose, after that it's all optional extras: To get all of the optional perks above you'll eventually need a fairly robust S.P.E.C.I.A.L. Rocket-assisted assault requires a little Strength and investment in Melee Perks to be truly effective, but Melee builds are highly competitive with ranged in terms of Damage so long as you get some key Perks. If spawned with the console, it will appear without the signature mod on it that gives it the legendary effects and appearance. 5- Rads at 50% and more ( Radicool Perk) Wielding a Super Sledge is a blast. The damage boosts play off the weapon's modded damage, so you'll get even more mileage out of melee weapon upgrades. Said cores appear to have been deliberately damaged in order to leak glowing green radioactive material from the contact area, which is the source of the immense amount of radiation damage the hammer can inflict. For those who will not use VATS very often, Endurance is a better secondary Stat so that you've got a bit more life in order to take the damage you need to in order to close distances and damage your opponents. You gain access to Rank 2 melee weapon mods, You gain access to Rank 3 melee weapon mods. It can be. If you've taken interest in this, you may also want Moving Target's third rank, because you'll get extra damage resistance while sprinting, and also have 50% slower AP drain from sprinting. When swung or simply held in hands, Atom's Judgement emits a sickly green vapor from its head that leaves a smoke trail whenever the weapon is moved in any way. You will find the Perk ID for the player.addperk cheat, as well. The real fun comes with VATS once you've invested in Blitz. You can use VATS at huge distances, which means you can instantly close the gap and avoid having to take damage on the way toward ranged opponents. It contains both the super sledge and the ripper, two of the best melee weapons that are usually hard to find (I personally didn't find a ripper until level 52 of my first playthrough!). Scav Magazine Locations New, See my Far Harbor Guide for new features in the DLC. No matter how many Fallout 4 runs you've done, there's always something new to try. The percentage chances to disarm are 10%/15% at Rank 2/3 and the chance to cripple at rank 4 is 10%. Click to jump to info about that perk: Carry WeightEach point of strength adds +10 Carry Weight, which lets you haul around more junk. Gain +25 to carry weight. Pleae note there are different endings for this DLC, something we all wanted! 2- Have every mutations needed to this Build. Any tips or corrections would be welcome, here's what I've come up with so far. Added blood material to the meshes, the weapon should now be covered in blood upon striking enemies. !Twitch - http://www.twitch.tv/jon_the_chiefTwitter - https://twitter.com/Jon_the_ChiefInstagram - https://www.instagram.com/jon_the_chiefSnapchat - omgitsjtcLOOT CRATE Go to https://lootcrate.com/JonTheChief and use code CHIEF for 10% offAll Videos in playlists sorted by games! Power fists, Deathclaw Gauntlet, and knuckles get boosted THIS Perk and NOT Big Leagues. This combat knife melee weapon . It is outstanding with heavy gunner, gunslinger, or a melee build. Endurance If you want to play Fallout 4 like a straight up shooter, you'll enjoy this Perk's effect in combination with that of Commando or Heavy Gunner. 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